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Need For Speed – Most Wanted


Officially titled “Cinematic Artist” at Criterion/EA in Guildford, UK, I was responsible for, but not limited to, car animation, camera animation, render wrangling, post render effects, artistic and technical tweaks to the game engine for the requirements of the cinematic artists team, communication between games team and cinematic artists as well as problem solving and workflow development for the cinematic artists.


To visualize data flow that is happening in the background of the game engine I was tasked to create a tool in Houdini to quickly and easily drop it into a scene with as minor tweaks as possible. The idea was unfortunately put aside due to time constraints.

Please feel free to take a look at the shot list PDF:
Need For Speed – Most Wanted Shot List Roman Altenburg

Spacetrain – An Ode to Music

Animation, Compositing, Photoshop

Dinner for One

Film Restoration

Leica – Formula 1

Animation, Art Director, Compositing, Editing

Frauen, die ihren Mann stehen – Intro Animation

CG Lead, Compositing, Technical Director, VFX

Motorgleitschirm: Ein Pilgerflug über Spanien

Editing

Need For Speed – Most Wanted

Camera, Compositing, VFX

Swisscom – Vivo Tutto

Camera, CG Lead, Previs

Swiss Lotto – Jetzt Krachts

CG Lead, Modeling, Texturing, VFX

Swisscom – Liberty

Compositing, Modeling, Texturing, VFX

AH-64 Apache Texturing

Texturing, UV Unwrapping

Appenzeller Balance

Modeling, Texturing

Camille Bloch – Torino

Camera, Compositing, Lighting, Modeling, Texturing

Panavia Tornado GR4 Texturing

Texturing, UV Unwrapping

Camille Bloch – Mousse

Camera, Compositing, Lighting, Modeling, Texturing

Mig-15 Texturing

Texturing, UV Unwrapping

Camille Bloch – Ragusa

Camera, Lighting, Modeling, Texturing

Bell X-1

Texturing, UV Unwrapping

Bird’s Nest

Modeling

Brothertunes – Better Video

Lighting, Modeling, Texturing, VFX

Durgol

Photoshop